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Topic: ElkArte 1.1 Final - Release announcement (Read 15625 times) previous topic - next topic
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Re: ElkArte 1.1 Final - Release announcement

Reply #31

Ok I checked out two-factor.  Just a couple of things. The scan image would not work for my google authenticator. I had to manually enter the one time pass.  The other thing is the text box that the one time pass is in. Make it longer so the whole pass fits in the box without having to scroll. :)
Not sure what's causing the image-problem.. IMO there is one possible problem:
your smartphone (or tablet) camera didn't use autofocus for the image..

 Can you test the QR on this page with a generic barcode / qrcode scanner app, please? https://davidshimjs.github.io/qrcodejs/
 It's a sample from the library we used to generate the code.

Thorsten "TE" Eurich
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Re: ElkArte 1.1 Final - Release announcement

Reply #32
Wow, I missed that! And now there are three pages of comments to read!  :o  :D

Congratulations to all involved in this great software!

God, now I have work too (need to translate this thing)!  >:(  ;)

Re: ElkArte 1.1 Final - Release announcement

Reply #33
And I still have to fix the translation repos... xD
But maybe now that TE is around... O:-)
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Re: ElkArte 1.1 Final - Release announcement

Reply #34
The other thing is the text box that the one time pass is in. Make it longer so the whole pass fits in the box without having to scroll. :)
Which box are you talking about?
The one in the login screen, or the one in  the profile page?
On mine, the password takes about half of the width of the box... :o
Bugs creator.
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Re: ElkArte 1.1 Final - Release announcement

Reply #35
And I still have to fix the translation repos... xD
But maybe now that TE is around... O:-)
what's wrong with the transifex repos? I feel we need a new repo for 1.1?
Thorsten "TE" Eurich
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Re: ElkArte 1.1 Final - Release announcement

Reply #36
There is already one.
But... maybe it's better to start a new topic in the lang section... tomorrow... too sleepy to write now. :-\
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Re: ElkArte 1.1 Final - Release announcement

Reply #37
Due to unforeseen guests today, I'll not be able to push the release this week... :-\
I'll put a patch together during the week. Sorry.
Bugs creator.
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Re: ElkArte 1.1 Final - Release announcement

Reply #38
what release are you referring to? 1.1.1? 

Oh lumpy beds and cheap hooch are good guest deterrents, just saying :D
Be safe, Be kind, Happy Programing

Re: ElkArte 1.1 Final - Release announcement

Reply #39
Yep.
And... well, not exactly good, just guests. xD
Bugs creator.
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Re: ElkArte 1.1 Final - Release announcement

Reply #40
Not good guests you say? ... then break out a bottle of Maestri Cantinieri’ and drive them off :D
Be safe, Be kind, Happy Programing

Re: ElkArte 1.1 Final - Release announcement

Reply #41
Not sure what's causing the image-problem.. IMO there is one possible problem:
your smartphone (or tablet) camera didn't use autofocus for the image..

 Can you test the QR on this page with a generic barcode / qrcode scanner app, please? https://davidshimjs.github.io/qrcodejs/
 It's a sample from the library we used to generate the code.
A suggestion on github from @kode54
"Figured out why it's not working, using only my eyes. It appears to be using a really small size (80x80) and isn't rendering the image to an even integer multiple of the grid size of the QR code. It would probably help to render it to 100x100 or even 128x128."

Although all 3 sizes worked for me I don't see any issue with increasing it to 128X for the next release.

ETA: Yes I'll move this to a new topic in a bit !
Be safe, Be kind, Happy Programing

Re: ElkArte 1.1 Final - Release announcement

Reply #42
Would camera quality be an issue here?

Re: ElkArte 1.1 Final - Release announcement

Reply #43
yes, I think so, the camera needs at least a working autofocus, that's why I can't scan the image with my tablet at all.. the other problem could be the source, not sure which sreen resolution isthe device IchBin used to display the image...
Thorsten "TE" Eurich
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