Skip to main content
Recent Posts
1
Theme development / MMOexp COD BO7 to maintain constant pressure without
Last post by JeansKeyzhu -
In fast-paced competitive shooters like BO7, success rarely comes from individual aim alone. The most effective teams are built around clearly defined combat roles that work together to control the map, apply pressure, and BO7 Bot Lobbies for sale maintain momentum. Three of the most important and adaptable roles are Assault, Sniper, and Support. When configured correctly, each role can shift between offensive and defensive responsibilities, allowing squads to react to changing battlefield conditions instantly.


Understanding how to configure loadouts, positioning, and teamwork for these flexible roles will dramatically improve both individual performance and overall team success.

The Flexible Assault Role: The Backbone of the Team

The Assault role is the most versatile position in BO7. Assault players are expected to engage enemies at medium range, clear objectives, and provide steady offensive pressure. Because of this, their weapon and equipment choices must balance mobility, accuracy, and survivability.

When configuring an Assault loadout, prioritize an assault rifle built for recoil control and quick aim-down-sight speed. Attachments that reduce vertical recoil and improve handling will allow you to win gunfights consistently at mid-range. Avoid over-stacking long-range optics or heavy barrels that slow mobility, since Assault players often need to reposition quickly.

Perks should focus on survivability and information. Choose abilities that reduce incoming explosive damage, improve sprint-to-fire speed, or reveal enemy positions after engagements. This allows Assault players to maintain constant pressure without becoming easy targets.

Positioning is equally important. Assault players should avoid extreme long-range sightlines where snipers dominate and tight choke points where SMG users excel. Instead, control central lanes and high-traffic routes. This gives you the flexibility to support teammates, rotate quickly, or push objectives when openings appear.

A flexible Assault player also knows when to slow down. If your team is holding an cheap CoD Black Ops 7 Boosting objective, anchor nearby and prevent flanks instead of chasing kills. If your team is losing map control, push aggressively with teammates to break enemy positions.
2
Theme development / MMoexp FC26 and you'll steadily accumulate
Last post by JeansKeyzhu -
In EA Sports FC 26, coins are the heartbeat of Ultimate Team. They are the essential currency that powers your ability to build a competitive squad, buy star players, trade on the transfer market, and keep your club evolving FC 26 Coins for sale
 throughout the season. With coins being such a vital resource, mastering how to earn, trade, and spend them wisely is the difference between falling behind or leading the pack in FUT. This guide breaks down the best strategies to grow your coin balance and use it effectively.

What Are Coins in FC 26?

Coins are the primary in-game currency for Ultimate Team. They are used to:

Buy players, consumables, and club items on the transfer market.

Enter certain modes, such as FUT Draft.

Upgrade your squad without relying on packs or chance.

Unlike FC Points (which are bought with real money), coins must be earned through gameplay and trading. This makes smart coin management crucial if you want long-term success without overspending.

How to Earn Coins Efficiently

Play Matches Regularly
Every completed match—whether online or offline—rewards you with coins. The better you perform, the more you earn. Playing Division Rivals, Squad Battles, and FUT Champions consistently adds up quickly.

Complete Objectives and Seasonal Challenges
Daily, weekly, and seasonal objectives reward coins along with packs and players. Stay active, and you'll steadily accumulate coins while improving your club.

Squad Building Challenges (SBCs)
SBCs can be both a sink and a source of cheap FIFA 26 Coins coins. While some require investment, others—especially repeatable upgrade SBCs—can generate profit if done strategically. Monitor player prices before completing them.
3
Addons / [Addon] Custom Board Icons
Last post by vbgamer45 -
Custom Board Icons
Version: 1.0
Author: vbgamer45
Website: https://www.elkartemods.com
Compatible with: ElkArte 1.1 - 1.1.99

Description

Custom Board Icons allows forum administrators to upload a custom icon image for each board, replacing the default CSS status icons on the board index. Upload any image (JPG, PNG, GIF, WebP, or SVG) through a simple drag-and-drop interface on the board edit page.

When a board has a custom icon, a small animated badge dot can optionally overlay the icon to indicate new/unread posts. Boards without a custom icon continue to use the default ElkArte status icons.

Features

  • Per-board custom icon images on the board index
  • Drag-and-drop upload UI in Admin > Boards > Modify Board
  • AJAX upload with instant preview - no page reload needed
  • Optional new post badge overlay (green pulsing dot) on custom icons
  • Badge toggle in Admin > Configuration >Add-on Settings
  • Supports JPG, PNG, GIF, WebP, and SVG formats (max 512KB)
  • Clean uninstall removes all files and database changes

Installation

1. Upload the package via Admin > Packages > Upload a Package.
2. Click Install and follow the prompts.
3. The mod will add a board_icon column to the boards table and create a board_icons/ upload directory in your forum root.

Usage

Adding an icon to a board:
1. Go to Admin > Boards > Modify Board (click the modify link next to any board).
2. Scroll down to the "Board Icon" section at the bottom of the settings.
3. Drag and drop an image onto the drop zone, or click it to browse for a file.
4. The image will upload immediately and show a preview.
5. Click "Modify" to save the board settings.

Removing an icon:
1. Edit the board in Admin > Boards.
2. Click "Remove icon" next to the current icon preview.
3. Click "Modify" to save.

New post badge setting:
1. Go to Admin > Configuration > Addon Settings.
2. Under "Custom Board Icons", toggle "Show new post badge on custom board icons".
3. When enabled (default), a small green pulsing dot appears on custom icons when the board has unread posts.

Notes

  • Icons can only be added when editing an existing board. Create the board first, then add the icon.
  • Icons are displayed at 40x40 pixels on the board index. For best results, use square images.
  • Uploaded files are stored in the board_icons/ directory in your forum root.
  • If JavaScript is disabled, boards with custom icons will show the default CSS icons as a fallback.

Uninstallation

1. Go to Admin > Packages > Installed Modifications.
2. Click Uninstall next to Custom Board Icons.
3. All uploaded icon files, the upload directory, and the database column will be removed.

Support

For support, questions, or bug reports visit https://www.elkartemods.com.
5
Addons / [Addon] Related Topics
Last post by vbgamer45 -

Related Topics 1.0 for ElkArte


Introduction
Related Topics displays a list of similar topics at the bottom of topic pages.
Topics are matched using MySQL fulltext search on subject lines.
Currently only MySQL is supported.

This is a port of Niko's Related Topics mod (v1.4) from SMF 2.0 to ElkArte 1.1.x.

Requirements
- ElkArte 1.1.x
- MySQL database (for fulltext search)

Installation
1. Use the package manager to install
2. Go to Admin > Configuration > Related Topics
3. Enable Related Topics and configure settings
4. Go to Methods tab, enable Fulltext method
5. Click "Rebuild Indexes" to build the initial index

Features
  • Displays related topics below topic view
  • Configurable number of related topics to show
  • Ability to ignore specific boards
  • Automatic indexing when new topics are created
  • Automatic cleanup when topics are deleted
  • Progressive index builder for large forums

Methods

Fulltext
- Related topics are determined by fulltext search on subject lines
- Uses MySQL MATCH...AGAINST for relevance scoring
- MySQL only

Changelog

1.0
- Initial ElkArte 1.1.x port from SMF 2.0 Related Topics v1.4 by Niko
- Uses hooks instead of core file edits
- Adapted to ElkArte database API and template conventions

Credits
- Original SMF mod by Niko (madjoki.com)
- ElkArte port by vbgamer45 (elkartemods.com)
- License: New-BSD