Re: [WIP] ElkArte 1.0 Beta 2 - release notes
Reply #14 –
Just a request: Let's try to focus on just bugfixing for 1.0 (no more restructuring, no new features, no theme additions...)
For the beta 2 I see three important points that need to be addressed:
1) any error,
2) anything "presentation" related,
3) mods.
Obviously any error shall be fixed, the theme needs to be completely cleaned up and fixed if necessary and of course there is to address anything wrong or potentially improvable for mods (hooks (lack of, position, parameters passed (or not, by ref or not), names, etc.), templates (something else to split, something to move to a callback of sort, etc.) and queries (retrieve more data? In a different way?, etc.) mainly).
Exactly what I was thinking. I have not doubt when we do some addons we will find we need some additional hooks or hooks that need to be tweaked. Past that its bugs and presentation issues but steer away from those things that will just cause us to be in an endless loop.
That said, I'm the first that would like to start working on something "exciting" (and not fixing bugs
), so one of the options I was considering in my mind was to already create a branch so that beta 2 is stable and receives only bug fixes and other necessary tweaks, and instead on master it's possible to start working on something else.
I think it may be (at least) an interesting exercise, to understand how it is possible to focus on things and how the projects can be organized in the future. ;O)
That also makes sense to me, any any bug fixes, etc just be cherry picked back to master. Would you call the new branch 1.0.0.b2 ?