ElkArte 1.0 Beta 2 - release notes December 14, 2013, 05:42:27 am Since we didn't do anything like that for beta 1, let's see if we can do anything for beta 2. Don't forget the second part of the release notes: the list of know issues.This is a summary of the major fixes and improvements since the previous release, if you are interested in the details, you can have a look at the repository, the detailed list of commits and changes is too long.Major changes since ElkArte Beta 1:New password encryption methodPlease note this will log out all your users and will ask to reintroduce the passwordnew theme variant (Be Social)removed several inline stylesfixed print pages (several things)reverted the menu structure to the simple arrayfixed positioning of mentions dropdown (when using the @)clean up of javascript filesconverted several things to spritessplit few other templatesno more templates called template_main (also we should avoid in the future to introduce any new one)removed several things related to unsupported browsersadded more testscompletely separated structural (position of things) and presentational (colors, borders, etc.) elements in csschanged mentions to better allow extension of functionalities (in order to do this control of access from the query has been removed)restore of proper permissions control to mentionsintroduction of a system to fire a scheduled task "ASAP"several fixes to PMs (report to admin button missing, unable to save pm display option changes, minor template issues in a couple of rarely used templates, few others)improved responsive themeRemoved some BBCodesTons of fixes to the thememany, many bug fixes1341 commits and a total of 478 files have been changed since ElkArte beta 1.
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #1 – December 14, 2013, 08:03:00 am any database changes?
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #3 – December 19, 2013, 04:42:37 am Updated the first message, if you see something missing feel free to updated it or point it out here.
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #4 – January 17, 2014, 12:59:57 pm Bumpity.Even though many tweaks are in progress, if we can sort out the password thingy I suppose the 19 is not so impossible...a bit of a shot in the dark, but... heh!
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #5 – January 17, 2014, 09:11:59 pm May miss it by a couple but should be close
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #6 – January 18, 2014, 07:53:55 am Another bump just to highlight the last entry I added (at the beginning of the list):New password encryption methodPlease note this will log out all your users and will ask to reintroduce the password
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #7 – January 22, 2014, 10:56:12 pm We have a few branches to merge in, but after that I'll update the site to the latest repo, which will include the password change. So once that is done everyone (well other and openID folks) will have their first attempt to login met with a notice that the password hashing is being upgraded and require them to reenter their current password. This does not change your password, its just changing how we encrypt and store hash strings to make the site and db more secure.That will represent a test of B2 level, and depending on how many glitches we find will determine the official release of it, but it should not be far off now
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #8 – January 30, 2014, 01:52:42 am Just a request: Let's try to focus on just bugfixing for 1.0 (no more restructuring, no new features, no theme additions...) I have at least three boards in the queue which will be migrating to Elk as soon as possible http://www.smfportal.de (the german SMF Support plattform )http://forum.ipfire.org (IPFire is quite a popular Linux Distribution, this would definitely be a reference customer)http://forum.hybrid-piloten.de (A well known Website for hybrid and electro cars )
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #9 – January 30, 2014, 02:29:59 am Quote from: TE – January 30, 2014, 01:52:42 amhttp://www.smfportal.de (the german SMF Support plattform )I'm not sure about this at the moment.Quote from: TE – January 30, 2014, 01:52:42 amhttp://forum.hybrid-piloten.de (A well known Website for hybrid and electro cars )But sure about that!
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #10 – January 30, 2014, 04:13:09 am Quote from: TE – January 30, 2014, 01:52:42 amJust a request: Let's try to focus on just bugfixing for 1.0 (no more restructuring, no new features, no theme additions...) For the beta 2 I see three important points that need to be addressed:1) any error,2) anything "presentation" related,3) mods.Obviously any error shall be fixed, the theme needs to be completely cleaned up and fixed if necessary and of course there is to address anything wrong or potentially improvable for mods (hooks (lack of, position, parameters passed (or not, by ref or not), names, etc.), templates (something else to split, something to move to a callback of sort, etc.) and queries (retrieve more data? In a different way?, etc.) mainly).That said, I'm the first that would like to start working on something "exciting" (and not fixing bugs ), so one of the options I was considering in my mind was to already create a branch so that beta 2 is stable and receives only bug fixes and other necessary tweaks, and instead on master it's possible to start working on something else.I think it may be (at least) an interesting exercise, to understand how it is possible to focus on things and how the projects can be organized in the future. ;O)
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #11 – January 30, 2014, 04:21:06 am Quote from: Jorin – January 30, 2014, 02:29:59 amQuote from: TE – January 30, 2014, 01:52:42 amhttp://www.smfportal.de (the german SMF Support plattform )I'm not sure about this at the moment......smfportal.de. Imho this makes no sense at all. Unless you change URL to elkportal.de or something like that.
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #12 – January 30, 2014, 04:55:03 am Quote from: Jorin – January 30, 2014, 02:29:59 amI'm not sure about this at the moment.ROFL, that one was just my guess I'm sure you'll love Elk and "upgrade" to the next level sooner or later It's a support platform for SMF (and most likely the forks), I personally see no reason to switch to one of the forks as it is still a bit SMF under the hood.@NetFlag : I've precautionary registered elkarte.de last year, exactly for that reason
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #13 – January 30, 2014, 05:12:42 am Quote from: TE – January 30, 2014, 04:55:03 am...@NetFlag : I've precautionary registered elkarte.de last year, exactly for that reason Ahhh...as a matter of prudence. Good news for all prospectiv elkadmins whose native language is german.
Re: [WIP] ElkArte 1.0 Beta 2 - release notes Reply #14 – January 30, 2014, 09:39:00 am Quote from: emanuele – January 30, 2014, 04:13:09 amQuote from: TE – January 30, 2014, 01:52:42 amJust a request: Let's try to focus on just bugfixing for 1.0 (no more restructuring, no new features, no theme additions...) For the beta 2 I see three important points that need to be addressed:1) any error,2) anything "presentation" related,3) mods.Obviously any error shall be fixed, the theme needs to be completely cleaned up and fixed if necessary and of course there is to address anything wrong or potentially improvable for mods (hooks (lack of, position, parameters passed (or not, by ref or not), names, etc.), templates (something else to split, something to move to a callback of sort, etc.) and queries (retrieve more data? In a different way?, etc.) mainly).Exactly what I was thinking. I have not doubt when we do some addons we will find we need some additional hooks or hooks that need to be tweaked. Past that its bugs and presentation issues but steer away from those things that will just cause us to be in an endless loop.Quote from: emanuele – January 30, 2014, 04:13:09 amThat said, I'm the first that would like to start working on something "exciting" (and not fixing bugs ), so one of the options I was considering in my mind was to already create a branch so that beta 2 is stable and receives only bug fixes and other necessary tweaks, and instead on master it's possible to start working on something else.I think it may be (at least) an interesting exercise, to understand how it is possible to focus on things and how the projects can be organized in the future. ;O)That also makes sense to me, any any bug fixes, etc just be cherry picked back to master. Would you call the new branch 1.0.0.b2 ?